Saturday, October 30, 2010

Reading - Exploration/Refinment

Stage 4 of Aspelund’s The Design Process, Exploration/Refinement, focuses on how a concept benefits from being examined and tested to its limits. We have to take our ideas that we deiced to go with and test it, stretch it, bend it in every way possible to get all of your questions and answers out.

Aspelund suggest to put your design through its life cycle, and pay close attention to how it interacts with the world. In others, see how the design would survive being packaged, displayed, and used. We should “go as far as you can” with every possibility so that we don’t leave our selves closed minded about what can go wrong, what can’t be done, what shouldn’t be done, and what the best solution for the design is.

An important topic of the reading was the Do’s and Dont’s of sketching. Sketching is like brainstorming for a lot us so we should take it as lightly as brainstorming and just let the images from our mind into paper, it serves a purpose. While thinking about or projects at hand “sketch every thought you have”, just because it might not be useful for a particular assignment that doesn’t that you wont be able to use latter on in the future.

There are those moments that we all get stuck in a rut when trying to come up to solutions for our project. It has happen to me that I get a good idea when I’m not even think about the project or problem at had. “Don’t underestimate the power of the unconscious, and give it time” (110). For example, on the latest assignment that Jimmy gave us that we have to come up with 10 different board game ideas, the ideas that I have gotten so far were while I was at a red light singing along to a song and while at work concentrating on helping some customers. At those moments when the idea hit I ran to my note pad and wrote them down as fast as I could. Unfortunately I still need a couple more ideas to come at me, lets see when they will hit me.

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